Simulated ammunition dumps may be part of a combat simulation scenario. An ammo dump will consist of a pile of wooden boxes or crates that are marked by a colored flag. This will represent the assembled ammunition reserves of a combatant side.
The ammo dump will be located inside the perimeter of a fortified strongpoint in an area that is constantly observed by a referee.
The ammo dump may not be covered up or camouflaged.
Destroying Ammunition Dumps
An ammo dump (or individual ammo crates) may be destroyed either by demolition charges placed by a combat engineer/Pionier, or by mortar fire.
Demolition charges will consist of a pyrotechnic device attached to a simulated block of high-explosives.Â The demolition charge must be touching, or be on top of, one of the ammo dump boxes when the pyrotechnic device goes off. At that point every ammo crate within three paces is considered to be destroyed, and everyone (friend or foe) within 30 feet of the explosion is considered to be a casualty. (If an opponent knoks the demolition charge off the boxes before the pyro goes off, the ammo dump will be ruled as saved)
Ammo crates can also be destroyed by mortar fire.Â An ammo crate is considered to be destroyed if a mortar round ("friendly" or enemy) lands within two paces (10 feet) of an ammunition crate.Â At the point every ammo crate within three paces is considered to be destroyed, and everyone (friend or foe) within 30 feet of the explosion is considered to be a casualty.