|Eleven Essentials for Commanders and Leaders
1. Play the game and follow the scenario. Remember the point is to win the game for your side and not to capture glory for your unit alone.
2. Do not violate the rules and thereby let down all the other participants, your men and your comrades. Make sure your men follow the rules as well.
3. How you play is as important as how well you play. A side can meet all of its victory conditions and still lose if it runs up a lot of penalties.
4. Use your sappers/Pioniers wisely. They are a limited resource, and are crucial in penetrating or destroying enemy defenses or assets.
5. Use snipers to your advantage. Snipers can cover minefields and obstacles and hinder the passage of the enemy across open areas. They can quickly rack up points when they are effectively positioned.
6. Give your crew served weapons real missions. Use your mortars to clear minefields and take out enemy crew served weapons. Use machine-guns to destroy targets or suppress enemy infantry.
7. Think multi-dimensionally. Although combat simulations will consist primarily of infantry units maneuvering against each other, keep in mind what the specialty units and crew served weapons are doing or trying to do at all times. Keep in mind what the overall objectives are at all times, while at the same time look for ways to score points and keep penalties down.
8. Make sure your men respond to enemy fire. Your command will be evaluated on how it reacts to fire, as well as whether the men take the right amount of hits. Make sure your men either take cover or move when under rifle, MG or mortar fire. If crossing an open area, move quickly to cover when fired on. If you are being bracketed by mortar fire, move away or move out of range. If you are moving to contact, make sure everyone moves faster when they are fired on. Be sure your men take extensive hits if under MG fire in the open. Make sure your men respond to distant rifle fire, which may be from a sniper--you won't know for sure until it is too late. Do not let your men act is if combat is little more than a stroll in the woods.
9. Make sure your men respect the simulated mines and booby traps. Do not let anybody but your Engineers/Sappers/Pioniers touch or remove the mine or booby trap markers. Do not attempt to cross a minefield unless you are willing to take 75% casualties. Deliberately ignoring a minefield can cause your side to lose 500 points, and perhaps the game.
10. Keep track of time. The scenario has a definite starting and stopping times, as well as certain time frames in which particular actions may or may not occur. Keep a copy of the scenario schedule with you and refer to it periodically.
11. Treat referees as assets. Certain activities can only score points when they are observed by a referee. As there are only a limited number of referees, make sure they are available for the sappers/Pioniers, snipers as well as the combat patrols. Referees are neutral in that they will give points or penalties to either side as they watch the action; however, if you are playing by the rules, you will gain more points than lose by having a referee near the action. Talk to the referees periodically to get an evaluation on how your unit/command is doing.