Rules for Combat System Simulation--Introduction


World War Two reenacting has suffered from concepts and mindsets inherited from other, more established reenacting periods, especially American Civil War and Revolutionary War. The 18th and 19th forms of fighting in massed, linear formations in the open lend itself to recreating parts of actual battles--with historic outcomes--on a believable scale and in view of a crowd of spectators. Historic engagements from the Second World War, on the other hand, have been hard to reenact in this established style, as WW2 battles were operations on a huge scale in terms of men, materiel and distance.

Smaller World War Two reenactments have fared better when they have attempted to simulate company sized engagements. These engagements were more interesting for the participants if the outcome was not predetermined. Over the years event organizers have realized this and have put together numerable events which were not reenactments per se but were really tactical wargames--non-spectator events with no set outcome.

Combat Simulation: An Enhanced form of WWII Reenacting

What is being presented in the following pages continues the traditions of WW2 tactical events. Some new enhancements and a more formal wargame structure have been applied to the familiar form of a WW2 tactical event. It is hoped that these new features will make WW2 tactical wargames more interesting, enjoyable and challenging for the participants--as well as enabling longer, more sustained scenarios to be carried out.

On this site, tactical wargames are also called "combat simulations." This label is a short description of what we are attempting to do.